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Plot: martial artists from all over the world compete in tournament on remote island

The “most controversial game of 1993” as Electronic Gaming Monthly called it was created by Ed Boon and John Tobias for Midway (now NetherRealm Studios). Whereas Street Fighter II: the World Warrior went for a very Japanese and anime style, Mortal Kombat became infamous for its photorealistic models and blood-splattering violence. Early in its ten-month development Mortal Kombat was to star Belgian martial artist Jean-Claude Van Damme. Van Damme was in negotations with another company for a video game that eventually never materialized. Boon and Tobias parodied Van Damme with Johnny Cage, who does a split-groin punch as Van Damme famously did in Bloodsport (1988). Likewise had fellow action star Steven Seagal his own Genesis and SNES video game in production in 1993 with The Final Option. It was to be developed by Riedel Software Productions, Inc. and publisher TecMagik for an intended 1994 release before being inevitably pushed back to 1995 and subsequently cancelled. As these things tend to go Mortal Kombat was a smash hit in the arcades and led to a lucrative and enduring franchise popular to this day. The game’s over-the-top violence and the ensuing controversy and protests from parent groups led to the conception of the Entertainment Software Rating Board (ESRB) and its now-familiar rating system.

Mortal Kombat wasn’t the first video game to be adapted for the big-screen. Super Mario Bros. (1993), Double Dragon (1994), and Street Fighter (1994) all tanked at the box office for various reasons but more importantly because they fundamentally misunderstood their source material. In fact Jean-Claude Van Damme was offered the role of Johnny Cage but he declined it to star in Street Fighter (1994). Mortal Kombat was only the second feature for British director Paul W.S. Anderson. Anderson would later helm the science-fiction/horror romp Event Horizon (1997) as well as being the creative force behind the Resident Evil franchise (2002–2016) starring his wife Milla Jovovich. He also was responsible for Death Race (2008), a remake/prequel to Paul Bartel’s subversive Roger Corman produced shlock classic Death Race 2000 (1975) with David Carradine and a young Sylvester Stallone. Mortal Kombat spent three weeks at number one at the U.S. box office, netting $70 million domestically and over $122 million worldwide. Not bad for a silly fantasy retelling of the Bruce Lee martial arts classic Enter the Dragon (1973) on a modest $18 million budget. Anderson would do the same thing again, this time as producer, 11 years later (and only to a fraction of the success) with the lovably zany DOA: Dead Or Alive (2006) and Tekken (2010) following with even less fanfare and star power a few years down the line. Rare/Midway’s completely over-the-top Killer Instinct from 1994 remains curiously unadaptated.

Three martial artists from different walks of life are summoned to a tournament on a mysterious island somewhere in Asia. Liu Kang (Robin Shou) is a Shaolin monk on self-imposed exile in America. He's currently in the midst of a massive crisis of faith as he puts no stock in the long-held prophecy the temple elders insist he's irrevocably entwined with and the destiny he's bound to fulfill. Instead Kang is concerned more with avenging the slaying of his younger brother Chan (Steven Ho). Johnny Cage (Linden Ashby) is an egocentric action movie star whose detractors in the tabloid press write him off as a phony and he looks for any and every opportunity to prove them wrong. Sonya Blade (Bridgette Wilson-Sampras, as Bridgette Wilson) is a headstrong military officer in pursuit of fugitive Black Dragon cartel crimelord Kano (Trevor Goddard) who’s responsible for killing her partner. The three have been selected by the god of thunder Lord Raiden (Christopher Lambert) to defend Earthrealm in Mortal Kombat, the outcome of which will decide the fate of their own world. To ensure victory in Mortal Kombat shapeshifting sorcerer Shang Tsung (Cary-Hiroyuki Tagawa) has bend the wills of fallen Lin Kuei warrior Sub-Zero (François Petit), the wraith/revenant Scorpion (Chris Casamassa), and Reptile (Keith Cooke, as Keith H. Cooke) as well as current tournament Grand Champion, the four-armed Shokan warlord Goro (Kevin Michael Richardson, as Kevin Richardson). The trio find an unlikely ally in leatherclad member of nobility Kitana (Talisa Soto), the enslaved princess of Outworld.

Instead of a renowned high-profile action director as Yuen Woo-ping, Ching Siu-tung, or Corey Yuen Mortal Kombat has to content itself with Pat E. Johnson and Robin Shou. Granted, Shou worked his way up from the dregs of Hong Kong cinema through a number of action - and martial arts movies, most notably In the Line of Duty III (1988) with Cynthia Khan and Michiko Nishiwaki and Princess Madam (1989) from Godfrey Ho. Shou cut his teeth under directors as Phillip Ko Fei and Jing Wong and Mortal Kombat was his debut in the English-speaking world. That is discounting the Warin Hussein made-for-TV drama Forbidden Nights (1990) for a moment. Although superior to his Western counterparts Shou by and large showcases the exact same moves as when he started out in the late eighties. In its defense the action choreography (thankfully) gravitates more towards HK cinema than it does the other way around. Which doesn’t change the fact that the Pat E. Johnson routines tend to be clunky, slow-moving and rely heavily on quick cuts and rapid editing. The two duels choreographed by Shou (Johnny Cage-Scorpion and Liu Kang-Reptile) are much more graceful, balletic and fluent in comparison. These two fights alone evince that Shou’s time sharing the screen with Cynthia Khan, Moon Lee, and Yukari Oshima did indeed pay off. The “fight” between Liu Kang and Kitana (if it can be called that) isn’t so much a fight as it is foreplay. Sonya Blade fighting Kano early on is more of a brawl than anything else. The fights and action choreography have their own problems depending on who's directing. Initial screenings were found unsatisfactory by test audiences and more duels were demanded. As a result we, thankfully, were given the Liu Kang-Reptile duel.

Kevin Droney’s screenplay is often (and unjustly as far as we’re concerned) lambasted for its overt simplicity. We’ll concur that the three-act screenplay is economic in exposition and uses the rather formulaic backgrounds of the human kombatants for easily relatable stereotypical Hollywood character motivation. It acknowledges that the entire affair is preposterous and it sells those aspects wonderfully well through a barrage of snarky witticism and comedic one-liners from Christopher Lambert (visibly enjoying the sheer silliness of it all) and Linden Ashby. Some of the best lines come from the constant sparring between self-absorbed Johnny Cage and Sonya Blade. That this Mortal Kombat isn't going to feature any of the game's infamous bloody Fatalities becomes clear enough when Lord Raiden intones that "Mortal Kombat isn't about death, but life." One of the greatest strengths of Mortal Kombat is that it takes itself just seriously enough to sell the ridiculousness of the game’s premise. As a product of Western fantasy Droney manages to at least pay lipservice to Asian values as honor, tradition, filial piety, ancestor veneration, and the perennial quest for spiritual enlightenment. Mortal Kombat takes its sweet time setting up the premise and central characters too. It isn’t until 45 minutes in that Mortal Kombat moves into the actual titular matches. From that point onward the plot never gets in the way of the multitude of fights. A point of contention is Sonya’s complete change of character around the halfway mark, but it is at least excuseable as Blade recognizes Shang Tsung’s superiority – and what better motivation for a character than a captive love interest?

To say that the romantic subplot between Liu Kang and Kitana is far-fetched and unnecessary is one thing. Kitana as a character gets all but two lines of character outline and then disappears to the background as a muse or sage-like figure. That Soto has few lines isn’t without reason as Vampirella (1996) would amply evince. Character development and plot are fairly minimal and only serve to progress the characters from one fighting scene to the next. Shang Tsung is an intelligent villain who schemes to delay his inevitable confrontation with Liu Kang. It is not until his resources are depleted, and his enforcer destroyed, that he engages Kang in battle. Lambert is visibly having fun in the role of Raiden and he spouts his lines with a grin. Linden Ashby possesses the right amount of underplayed arrogance, and his cynical witticisms greatly sell Johnny Cage as a believeable character. Liu Kang (who everybody simply calls “Lou”) experiences the greatest character arc, probably to compensate for Kitana’s arc being something of an informed attribute at the best of times. It’s anybody’s guess why Kitana is allowed so much freedom of movement when she’s vital to Shang Tsung’s scheme succeeding. Had Tsung kept Kitana out of bounds Kang would’ve never emerged victorious and Earthrealm would’ve merged with Outworld without drawing the ire of the Elder Gods. Obviously in a video game adaptation there’s bound to be bigger and smaller plotholes. As beautiful of a woman as Talisa Soto is an actress she most definitely is not.

If there’s anything that Mortal Kombat benefits from it’s the location shooting in Thailand and production design that faithfully recreates many of the game’s most beloved locations and fighting arenas. Among the featured landmarks are the Wat Phra Si Sanphet temple where Shang Tsung kills Chan during the opening, the Wat Ratchaburana temple where Liu Kang first meets Lord Raiden and Wat Chaiwatthanaram that stands in for the Temple Of Light. Then there’s Phra Nang beach where the “fight” between Liu Kang and Kitana takes place. Railay Beach is used as entrance to Shang Tsung’s Island. Sub-Zero, Scorpion and Reptile are true to their videogame counterparts as far as costumes is concerned. Sonya Blade won’t be seen wearing her revealing military outfit and Kitana’s black leather bustier/dominatrix corset, husky voice and bedroom eyes should provide more than enough fetish/fantasy fuel for any redblooded male even if her attire isn’t her signature blue. Likewise won’t Kitana’s metallic double-fans be making an appearance until the sequel two years later. The production design is positively lavish including recreations of the Courtyard, The Hall of Statues, The Tower, and seen in passing are both The Pit and the Portal. Most of the visual effects and CGI are good for the budget, except maybe that Reptile’s CGI form clearly shows its age, a thing that wouldn’t improve with the sequel. With an 18 million (one million exclusively for the Goro animatronic) budget the arenas, production - and character designs, and costumes are faithful to the games from whence they came.

Mortal Kombat is probably a lot better than it has any reason to be. It’s self-aware enough to realize that it is no match for the likes of Fist Of Legend (1994) or Crouching Tiger Hidden Dragon (2000) and it aspires to be nothing more than 90 minutes of vapid, chopsocky fun. As an Enter the Dragon (1973) variation you could do far worse. Keith Cooke headlined the turgid Albert Pyun martial arts feature Heatseeker (1995) and the sequel Mortal Kombat: Annihilation (1997) helmed by cinematographer John R. Leonetti pretty much killed the franchise until Mortal Kombat: Rebirth (2010). With a soundtrack boasting everybody from Type O Negative, Fear Factory, and Napalm Death, to The Immortals, Traci Lords and Juno Reactor the Mortal Kombat soundtrack is a time-capsule for the nineties very much like Brainscan (1994) was. There's a peculiar aesthetic disconnect between the most controversial and violent fighting game of the day becoming a virtually bloodless affair through adaptation and Disneyfication. Mortal Kombat the movie is everything that Mortal Kombat the game wasn’t. Despite, or rather in spite of, that it somehow works. Mortal Kombat the movie understood the essence of Mortal Kombat the game. Nobody was coming into this expecting some kind of profound statement on the human condition. Nobody was aiming for some kind of cinematic high art. Mortal Kombat is fun, if you are prepared to meet it halfway. “Nothing in this world has prepared you for this.” For once the tagline was spot on.

We have a long history with Britain’s self-proclaimed barbarian metal kings Bal-Sagoth. Our introduction to the world of Bal-Sagoth came with their 1996 magnus opus “Starfire Burning upon the Ice-Veiled Throne of Ultima Thule” and we voraciously anticipated and consumed every of their subsequent albums. No other band, before or since, has combined ancient history/mythology, pulp (science fiction) literature, horror, and raging primitive death/black metal in such a engrossing and truly cinematic fashion. Bal-Sagoth was the purest escapism, a phantasmagorical world of heroes and magic, a dream to get lost in. To say that we worship Bal-Sagoth in a godly way wouldn’t be far from the truth. Whether it was the more traditional death metal of their underappreciated debut “A Black Moon Broods Over Lemuria” or the transitional “Battle Magic” and their more power metal influenced trio of albums on Nuclear Blast Records, a new Bal-Sagoth record was always an event and cause for celebration. In 2006 the self-produced “The Chthonic Chronicles” was released and the band descended into an extended hiatus. After nearly twenty years the Bal-Sagoth saga had apparently ended.

Now, 13 years after “The Chthonic Chronicles”, erstwhile Bal-Sagoth alumni Jonny (keyboards, synthesizers, piano) and Chris Maudling (lead & rhythm guitars) return to the fray with the equally Robert E. Howard inspired Kull. Kull was the protagonist of Howard’s 1967 short story Exile of Atlantis and a warrior-king from the Thurian Age. Kull was formed in Yorkshire, England in 2012 and now seven years later debuts on Black Lion Records without so much as having formally demoed in any capacity. It’s rather evident that “Exile” was conceived as a potential Bal-Sagoth effort. All the known Maudling signatures are accounted for and it very much is structured as a typical Bal-Sagoth album. Joining the Maudlin brothers are fellow Bal-Sagoth alumni Alistair MacLatchy (bass guitar) and Paul Jackson (drums). Bal-Sagoth had the benefit of having Byron A. Roberts, the creative force behind the band’s elaborate 6-album high fantasy concept and a supremely gifted vocalist in his own right. Kull is Bal-Sagoth in all but name, except without Roberts and with Tarkan Alp in his stead. Alp, should there be any lingering doubts, sounds like an understudy of Roberts – and a good one at that. Longtime devotees will immediately recognize the differences as well as the similarities between the two. This is not the master, obviously, but Alp clearly is a strong surrogate.

For those who know how and where to listen “Exile” will sound instantly familiar as the Maudling brothers haven't changed their formula since "The Chthonic Chronicles" in 2006. ‘Imperial Dawn’ is a cinematic introduction in the post-1996 Bal-Sagoth tradition. ‘Set-Nakt-Heh’ has a few riffs and blaring horns that sound as if they were lifted from ‘The Empyreal Lexicon’. It’s strange hearing the signature triumphant melody that typically is to be found during the latter stages of the second half of a Bal-Sagoth record in the opening track. The feast of familiarity continues with ‘Vow Of the Exiled’ as it almost verbatim copies the introductory riff schemes from ‘The Voyagers Beneath the Mare Imbrium’ before effectively retreading ‘Of Carnage and A Gathering Of the Wolves’ territory. ‘A Summoning to War’ very much sounds as lost chapter in the saga of gentleman-adventurer Doctor Ignatius Stone, the central character in “Atlantis Ascendant”. ‘Hordes Ride’ very much recalls something as ‘Draconis Albionensis’ and even has a few vocal patterns that sound as if it was meant as a continuation or follow-up to that track.

‘An Ensign Consigned’ is a busier and overall more aggressive cut that recalls ‘The Scourge of the Fourth Celestial Host'. ‘Pax Imperialis’ is a recombinant of ‘Callisto Rising’ and ‘Behold, the Armies of War Descend Screaming from the Heavens!’ and cements the ties “Exile” has with the fourth Bal-Sagoth record “The Power Cosmic”. ‘By Lucifer’s Crown’ opens with primal riffing not heard since the days of “A Black Moon Broods Over Lemuria” or at least ‘Star-Maps of the Ancient Cosmographers’ from “Atlantis Ascendant”. ‘Of Stone and Tears’ sounds like ‘In Search of the Lost Cities of Antarctica’ and even has a similar ending synth effect. ‘Aeolian Supremacy’ sounds like the epic conclusion to the ‘The Splendour of a Thousand Swords Gleaming Beneath the Blazon of the Hyperborean Empire’ saga whereas ‘Of Setting Suns and Rising Moon’ is the same kind of blast-heavy closer as ‘The Thirteen Cryptical Prophecies of Mu’. Why ‘Aeolian Supremacy’ and ‘Of Setting Suns and Rising Moon’ weren’t switched is a question for the ages. The closing 1:50 of the former is the ‘Valley of Silent Paths’ that should have concluded the record.

“Exile” is closest to “A Black Moon Broods Over Lemuria” in terms of structure while musically it forges onward with the direction of “Battle Magic” and the later Bal-Sagoth albums. There are a few puzzling choices along the way. ‘Of Setting Suns and Rising Moon’ is a stellar closing track by itself but clashes with the serene ending of ‘Aeolian Supremacy’. It’s almost as if the Maudling brothers had written two Bal-Sagoth closing songs and decided to put them back to back instead of using one here and the second on the follow-up to “Exile”. It’s more than confusing to hear Kull end its album twice in a row. At a gargantuan 55 minutes “Exile” is as long as “A Black Moon Broods Over Lemuria”, “Starfire Burning upon the Ice-Veiled Throne of Ultima Thule” and “Battle Magic” but unlike the latter two foregoes the expected mid-album synth instrumental and the concluding atmospheric mood-piece. “Exile” would perhaps have benefitted from trimming a good ten minutes (cutting ‘Hordes Ride’ and ‘By Lucifer’s Crown’ would amount to as much) and with the addition of a two/three-minute instrumental in vein of ‘At the Altar Of the Dreaming Gods’ or ‘Six Keys to the Onyx Pyramid’. That “Exile” doesn’t end with the prerequiste synth epilogue slightly dampens the experience of this being a repurposed Bal-Sagoth album, but then again the album ends TWICE. Once with ‘Aeolian Supremacy’ (that should have ended the album)… and then again.

Where Kull falls a bit short (well, that would being charitable, at the very least) of its ambitious forebear is in overall presentation. Bal-Sagoth had some truly spectacular artwork that frequently bordered on that of a paperback novel or an old-fashioned movie poster from the sixties through eighties. Whether it was Joe Petagno’s horror-infused snowbound vista of a mighty warrior on “Starfire Burning upon the Ice-Veiled Throne of Ultima Thule”, the space battle and gleaming armor-clad warlords from “The Power Cosmic”, or the grand collage canvas from “Atlantis Ascendant” (both from Martin Hanford) a Bal-Sagoth record always stood out from the pack. Kull does…. less so. “Exile” is rather drab-looking. What Kull misses here is a colorful and heroic canvas from (preferably) Martin Hanford or somebody similar as Jean-Pascal Fournier, Boris Vallejo, Julie Bell, or Nick Keller. We’d even settle for something from Ryan Barger, Dušan Marković, or Velio Josto. Týr, Leaves’ Eyes, Theocracy, and Symphony X all had far superior marine album artworks. Considering their legacy this is more than a little disappointing. Even Belgian Bal-Sagoth imitators Dagorlad had better artwork on their very few releases.

Things fare better on the production end. We’ll never be fans of the Maudling brothers’ Wayland’s Forge Studio and we sort of miss Bal-Sagoth (or in this case, Kull) being jointly or partially produced by Academy Studios and producer Mags. The production (somewhere between “The Power Cosmic” and “The Chthonic Chronicles”, in our estimation) and the mastering from Maor Appelbaum is good enough for the type record that this is. But “Exile” more than anything else misses that full-bodied, weighty, and bass-centric production work that made fairly recent records as, "Lynx", “Axis Mundi”, “The Passage Of Existence”, “Kingdoms Disdained”, "Apokalupsis" and “Sociopathic Constructs” so completely devastating and commanding in their concrete heaviness. “Exile”for the lack of a better term sounds overly digital and, well, a bit flat, to be honest. There are certain expectations that come with carrying on the Bal-Sagoth legacy (even if it is indirectly as is the case here) and Kull isn’t able to fully meet them, as of yet. Hopefully the Maudling brothers will have ironed out the production kinks by the next record.

It’s good having three-quarters of Bal-Sagoth back in the form of Kull. “Exile” is the Bal-Sagoth record that the world should have gotten after “The Chthonic Chronicles”. Mayhap the Maudling brothers will reunite with Byron Roberts one day and restore their most enduring constellation to its rightful former glory. For the time being that seems, sadly, not to be a situation that is likely to transpire. More unbelievable (or perhaps not) is that nor Nuclear Blast nor former label Cacophonous Records showed interest in “Exile”. From Nuclear Blast’s perspective it’s understandable in terms of simple economics: Bal-Sagoth was a niche band and never shifted a great deal of units. That the resurrected Cacophonous Records showed no interest in contracting one of their famous contractees from their previous incarnation is, frankly, a bit disconcerting. Whatever the case: it’s good having Bal-Sagoth back under the guise of Kull. Hopefully it won’t take another 13 years for them to produce a follow-up to “Exile”. The patience of Bal-Sagoth fans the world over has been stretched to the absolute limit over the last decade-plus. As devoted Bal-Sagoth acolytes used to say, Blodu ok Jarna!